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The Holdup

Dec. 28

 Mining UI Refactor
Category: Gameplay Status: Polishing Updated Dec. 4th 2020 This update adds a brand-new user interface for all mining-capable vehicles, which will provide the player with a clearer overview of what they are currently experiencing, including: Mining Consumables – What you have equipped, their current state and their duration. Cargo – Your cargo pods now show their contents and update in real-time as you extract materials from mineable deposits.. 

Station-based Refining
Category: Gameplay Status: In Development 70/72 tasks completed Updated Dec. 4th 2020 Kiosks will be placed around the Refining levels that allow players to take their raw mixed mining ore that they mined in their ship and refine it. The player can use these kiosks to create multiple refining jobs which are persistent and complete over a period of time, based on quantity and complexity..

Alpha one first stage 

Oct. 5

Testing began this last quarter to prepare the Alpha One client for its debut late this fall. We have started to gradually allow the different Alpha One pack holders access into the game in order to test and refine the game for the nearly 10,000 Alpha One participants. If you have yet to take a look at our nearly 2 hours of unscripted game play in the Alpha One Preview you can check it out @ link below!

We will be expanding the testing group starting in August to include Leader of Men pack holders as we begin to ramp up the testing of Alpha One. Those of you who are Leader of Men pack holders will receive separate emails near the end of July with download links and instructions.

The Holdup

Jan. 18

 Mining UI Refactor
Category: Gameplay Status: Polishing Updated Dec. 4th 2020 This update adds a brand-new user interface for all mining-capable vehicles, which will provide the player with a clearer overview of what they are currently experiencing, including: Mining Consumables – What you have equipped, their current state and their duration. Cargo – Your cargo pods now show their contents and update in real-time as you extract materials from mineable deposits.. 

Station-based Refining
Category: Gameplay Status: In Development 70/72 tasks completed Updated Dec. 4th 2020 Kiosks will be placed around the Refining levels that allow players to take their raw mixed mining ore that they mined in their ship and refine it. The player can use these kiosks to create multiple refining jobs which are persistent and complete over a period of time, based on quantity and complexity..

The Holdup

Jan. 22

Mining UI Refactor
Category: Gameplay Status: Polishing Updated Dec. 4th 2020 This update adds a brand-new user interface for all mining-capable vehicles, which will provide the player with a clearer overview of what they are currently experiencing, including: Mining Consumables – What you have equipped, their current state and their duration. Cargo – Your cargo pods now show their contents and update in real-time as you extract materials from mineable deposits.. 

Station-based Refining
Category: Gameplay Status: In Development 70/72 tasks completed Updated Dec. 4th 2020 Kiosks will be placed around the Refining levels that allow players to take their raw mixed mining ore that they mined in their ship and refine it. The player can use these kiosks to create multiple refining jobs which are persistent and complete over a period of time, based on quantity and complexity..

Alpha one first stage 

Feb. 9

Testing began this last quarter to prepare the Alpha One client for its debut late this fall. We have started to gradually allow the different Alpha One pack holders access into the game in order to test and refine the game for the nearly 10,000 Alpha One participants. If you have yet to take a look at our nearly 2 hours of unscripted game play in the Alpha One Preview you can check it out @ link below!

We will be expanding the testing group starting in August to include Leader of Men pack holders as we begin to ramp up the testing of Alpha One. Those of you who are Leader of Men pack holders will receive separate emails near the end of July with download links and instructions.

The Holdup

Mar. 6

Mining UI Refactor
Category: Gameplay Status: Polishing Updated Dec. 4th 2020 This update adds a brand-new user interface for all mining-capable vehicles, which will provide the player with a clearer overview of what they are currently experiencing, including: Mining Consumables – What you have equipped, their current state and their duration. Cargo – Your cargo pods now show their contents and update in real-time as you extract materials from mineable deposits.. 

Station-based Refining
Category: Gameplay Status: In Development 70/72 tasks completed Updated Dec. 4th 2020 Kiosks will be placed around the Refining levels that allow players to take their raw mixed mining ore that they mined in their ship and refine it. The player can use these kiosks to create multiple refining jobs which are persistent and complete over a period of time, based on quantity and complexity..

SDG-Communications

The Holdup

Dec. 3

 Mining UI Refactor
Category: Gameplay Status: Polishing Updated Dec. 4th 2020 This update adds a brand-new user interface for all mining-capable vehicles, which will provide the player with a clearer overview of what they are currently experiencing, including: Mining Consumables – What you have equipped, their current state and their duration. Cargo – Your cargo pods now show their contents and update in real-time as you extract materials from mineable deposits.. 

Station-based Refining
Category: Gameplay Status: In Development 70/72 tasks completed Updated Dec. 4th 2020 Kiosks will be placed around the Refining levels that allow players to take their raw mixed mining ore that they mined in their ship and refine it. The player can use these kiosks to create multiple refining jobs which are persistent and complete over a period of time, based on quantity and complexity..

Up Coming Events

March 16 

The central protagonist of The Legend of Zelda series, Link is the name of various young men who characteristically wear a green tunic and a pointed cap, and are the bearers of the Triforce of Courage. In most games, the player can give Link a different name before the start of the adventure, and he will be referred by that given name throughout by the non-player characters (NPCs)


March 16 

3.14 XenoThreat Incursion​:
introduces new and exciting backend tech that enables dynamic events in Star Citizen’s ever-expanding universe. Going forward, we plan to continue unleashing unique missions and server-wide activities for all to participate. From improving annual events like Invictus Launch Week to enabling patch-exclusive adventures and battles, dynamic events are sure to shake up the ‘verse. During this event, you'll progress through a number of phases while defending the Stanton system from incursion. Read on for debriefing, check back regularly at the bottom of this page for updates, and make sure to gear up for battle.


March 16 

The central protagonist of The Legend of Zelda series, Link is the name of various young men who characteristically wear a green tunic and a pointed cap, and are the bearers of the Triforce of Courage. In most games, the player can give Link a different name before the start of the adventure, and he will be referred by that given name throughout by the non-player characters (NPCs)


Alpha one first stage 

Oct. 2

Testing began this last quarter to prepare the Alpha One client for its debut late this fall. We have started to gradually allow the different Alpha One pack holders access into the game in order to test and refine the game for the nearly 10,000 Alpha One participants. If you have yet to take a look at our nearly 2 hours of unscripted game play in the Alpha One Preview you can check it out @ link below!

We will be expanding the testing group starting in August to include Leader of Men pack holders as we begin to ramp up the testing of Alpha One. Those of you who are Leader of Men pack holders will receive separate emails near the end of July with download links and instructions.

The Holdup

Dec. 1

 Mining UI Refactor
Category: Gameplay Status: Polishing Updated Dec. 4th 2020 This update adds a brand-new user interface for all mining-capable vehicles, which will provide the player with a clearer overview of what they are currently experiencing, including: Mining Consumables – What you have equipped, their current state and their duration. Cargo – Your cargo pods now show their contents and update in real-time as you extract materials from mineable deposits.. 

Station-based Refining
Category: Gameplay Status: In Development 70/72 tasks completed Updated Dec. 4th 2020 Kiosks will be placed around the Refining levels that allow players to take their raw mixed mining ore that they mined in their ship and refine it. The player can use these kiosks to create multiple refining jobs which are persistent and complete over a period of time, based on quantity and complexity..

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subscribers 
100
Streaming Events
37%
Pending Requests
18
Streaming Tasks  
62%

The Holdup

Dec. 3

 Mining UI Refactor
Category: Gameplay Status: Polishing Updated Dec. 4th 2020 This update adds a brand-new user interface for all mining-capable vehicles, which will provide the player with a clearer overview of what they are currently experiencing, including: Mining Consumables – What you have equipped, their current state and their duration. Cargo – Your cargo pods now show their contents and update in real-time as you extract materials from mineable deposits.. 

Station-based Refining
Category: Gameplay Status: In Development 70/72 tasks completed Updated Dec. 4th 2020 Kiosks will be placed around the Refining levels that allow players to take their raw mixed mining ore that they mined in their ship and refine it. The player can use these kiosks to create multiple refining jobs which are persistent and complete over a period of time, based on quantity and complexity..

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